Hyperspace

Hyperspace is a faster-than-light (FTL) method of traveling used in science fiction. It is typically described as an alternative "sub-region" of space co-existing with our own universe which may be entered using an energy field or other device.[1] As seen in most fiction hyperspace is most succinctly described as a "somewhere else" within which the laws of general and special relativity decidedly do not apply – especially with respect to the speed of light being the cosmic speed limit. Entering and exiting said "elsewhere" thus directly enables travel near or faster than the speed of light – almost universally with the aid of extremely advanced technology. "Through hyper-space, that unimagineable region that was neither space nor time, matter nor energy, something nor nothing, one could traverse the length of the Galaxy in the interval between two neighboring instants of time."[2]

Astronomical distances and the impossibility of faster-than-light travel pose a challenge to most science-fiction authors. They can be dealt with in several ways: accept them as such (hibernation, slow boats, generation ships, time dilation – the crew will perceive the distance as much shorter and thus flight time will be short from their perspective), find a way to move faster than light (warp drive), "fold" space to achieve instantaneous translation (e.g. the Dune universe's Holtzman effect), access some sort of shortcut (wormholes), utilize a closed timelike curve (e.g. Stross' Singularity Sky), or sidestep the problem in an alternate space: hyperspace.

Hyperspace is sometimes used to enable and explain faster-than-light (FTL) travel in science fiction stories where FTL is necessary for interstellar travel or intergalactic travel. Spacecraft able to use hyperspace for FTL travel are sometimes said to have a hyperdrive.

Detailed descriptions of the mechanisms of hyperspace travel are often provided in stories using the plot device, sometimes incorporating some actual physics such as relativity or string theory.

Authors may develop alternative names for hyperspace in their works, such as the Immaterium (used in Warhammer 40,000), Z space in Animorphs, or "Underspace" (U-space), commonly referred to in the works of Neal Asher.

In normal 3-D space, the "shortest path" between two events A and B is by traveling in a straight line. Because of relativity, there is no such thing as universal time: so let the time be measured with respect to a clock whose motion matches the space-time path. Call this space-time path "P". Then the shortest path in space is simply the path in space traced by the space-time path P.

In strict mathematical terms, it may be impossible to define such a path, along which matter can travel. However, it usually is possible to find an infinite sequence of paths that converge uniformly to some limit, that is, some "limiting" path. Of course, under relativity, matter may not be able to travel along this limiting path, but light can travel along this path. In fact, the path of the light beam from A to B is the theoretical limit. No ship in normal space could follow the path of light in 4-D space time, but it can get arbitrarily close (until the energy required to go any faster exceeds the energy available).

This path (or limiting path) may not be unique: there may be many "shortest paths". Also, no path may exist; for example, suppose A lies in a black hole and B lies outside the black hole – since nothing can exit a black hole, such a path would not exist. Finally, because of general relativity, this path is not a "straight line" in the strict Euclidean sense, but is "curved". For example, if we aimed a rocket at the Moon traveling near the speed of light, the shortest path to the Moon is still a curved path. In fact, even if we aimed a photon of light at the Moon, it will follow a curved path, since gravity bends all things. The space along which the photon travels is, in fact, curved because gravity curves space itself. Just like traveling along the surface of water; if the surface of the water is swelled in a wave, then it would still be possible to travel in a straight line through the water (traveling underneath the wave,) but it would require more effort than just traveling along the curved surface of the water. It is still possible to travel in a straight line to the Moon, yet since the curved light beam is the best, the curved path close to this beam (following the path of the curved space) is better than the straight path. This is because the light beam is technically actually traveling in a straight line, relative to the curved space it is traveling in, but the space itself is curved, so it appears to an outside observer that the light beam is traveling in a curved line. Of course, if we take energy expenditures into account, then the minimum energy paths are just transfer orbits and gravity boosts that Earth space agencies predominantly use although these are not 'fast'.

This page was last edited on 17 July 2018, at 13:11 (UTC).
Reference: https://en.wikipedia.org/wiki/The_Warp_(Warhammer) under CC BY-SA license.

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