Anytime algorithm

In computer science, an anytime algorithm is an algorithm that can return a valid solution to a problem even if it is interrupted before it ends. The algorithm is expected to find better and better solutions the more time it keeps running.

Most algorithms run to completion: they provide a single answer after performing some fixed amount of computation. In some cases, however, the user may wish to terminate the algorithm prior to completion. The amount of computation required may be substantial, for example, and computational resources might need to be reallocated. Most algorithms either run to completion or they provide no useful solution information. Anytime algorithms, however, are able to return a partial answer, whose quality depends on the amount of computation they were able to perform. The answer generated by anytime algorithms is an approximation of the correct answer.

An anytime algorithm may be also called an "interruptible algorithm". They are different from contract algorithms, which must declare a time in advance; in an anytime algorithm, a process can just announce that it is terminating.

The goal of anytime algorithms are to give intelligent systems the ability to make results of better quality in return for turn-around time. They are also supposed to be flexible in time and resources. They are important because artificial intelligence or AI algorithms can take a long time to complete results. This algorithm is designed to complete in a shorter amount of time. Also, these are intended to have a better understanding that the system is dependent and restricted to its agents and how they work cooperatively. An example is the Newton-Raphson iteration applied to finding the square root of a number. Another example that uses anytime algorithms is trajectory problems when you're aiming for a target; the object is moving through space while waiting for the algorithm to finish and even an approximate answer can significantly improve its accuracy if given early.

What makes anytime algorithms unique is their ability to return many possible outcomes for any given input. An anytime algorithm uses many well defined quality measures to monitor progress in problem solving and distributed computing resources. It keeps searching for the best possible answer with the amount of time that it is given. It may not run until completion and may improve the answer if it is allowed to run longer. This is often used for large decision set problems. This would generally not provide useful information unless it is allowed to finish. While this may sound similar to dynamic programming, the difference is that it is fine-tuned through random adjustments, rather than sequential.

Anytime algorithms are designed so that it can be told to stop at any time and would return the best result it has found so far. This is why it is called an interruptible algorithm. Anytime algorithms also maintain the last result, so that if they are given more time, they can continue from where they left off to obtain an even better result.

This page was last edited on 2 March 2018, at 20:42.
Reference: under CC BY-SA license.

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